So it doesn't matter if you're hitting 240fps elsewhere, the moment you start a cutscene (of which there are many), you're performance will drop. It's worth noting that the cutscenes in Mass Effect are locked at 60fps. Not that it matters too much, as this isn't a competitive FPS that really benefits from such high framerates anyway. We bumped up against this cap on the mid-range and high-end builds all too easily, and despite rummaging around the config files, couldn't seem to push this harder. The new interface offers a handful of effect toggles alongside a Framerate Cap, which maxes out 240fps. And in fact, the new interface has fewer options than the original Mass Effect, which had settings for Particle Effects, Texture Quality, and Filtering Mode. It's worth noting that there are no graphical presets to pick from here.
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